I'm lvl 670~ and already have every move on it besides plus ultra. But I see a lot of posts saying shock absorption is really good for grinding, and grinding feels very slow with OFA,
What's on your mind?
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Quirk : Rifle
Rarity : Rare (maybe legendary?)
Extra : Every bullet stuns the victim for 2/3rds of a second. Every bullet moves about 25% faster than the Fierce Wings Q move. In raids, the bullets pierce through enemies. Every bullet's hitbox is slightly increased so it can actually hit the target.
Q : Rifle Shot - 3X (3.5X) dmg - 5s cooldown - 0.5s startup - User shoots a bullet towards their mouse cursor, dealing medium damage over a long range.
Z : Rifle - 0.5s cooldown - User extends a rifle out of their elbow, giving them access to the rest of the moveset.
X : Recoil Jump - 1.5X (2X) dmg - 6s cooldown - 0.1s startup - User shoots a bullet behind them, propelling them at high velocities towards their mouse cursor.
C : Homing Shot - 3.5X (4.2X) dmg - 8s cooldown - 0.5s startup - User shoots a bullet that follows its target for a short amount of time, dealing high damage over a long range.
V : Bullet Barrage - 0.9 (1) x 5 dmg - 10s cooldown - 0.25s startup - User fires multiple bullets towards the mouse cursor in rapid succession, dealing high damage.
F : Enhanced Rifle - User enhances the strength of their rifle, giving all their shots a higher damage output. In this form, there is a 10% chance every shot will jam the rifle, making it unusable for 5 seconds. The jamming feature doesn't apply to the V move.
A while ago, the mods decided to buff Cremation's damage, and now Cremation is one of the strongest quirks in the game. All the moves are roughly 1.5 to 2x stronger than what they were before. For example, whenever I use TAFO's V on All Might with my Semi Respirator and the F move, it only takes away half of his health. But when I use Cremation's V with my Semi Respirator and the F move, it takes away all of his health (Most of the time, the mods also decided to randomize NPC hp.) That makes Cremation's V one of, if not the strongest move in the game. Some moves like C and X also do a ton of damage now too, with X doing 4.5x damage when you have F enabled (which may not sound like a lot, but when you have a 7.5s cooldown, it is), and C doing 0.9x damage per tick, if I remember correctly. Now I've seen some people argue that the DoT moves wouldn't be as strong in PVP, because quirks like OFA and TAFO have stun resist, which means they can easily move out of the attack and/or block it. But I'd still argue that V can still do a good chunk of damage to the opponent before they get out.
I'm also planning to make more edits to this (dead) wiki soon.
What’s going on everyone? How are all of you? Is this game dead? It appears to be.
Is there anyway to become quirkless? If not is there anyway to start over?
I know someone is going to say "stfu the game is dead" which I know this because he is telling the truth and because he's a loser but anyways this game was so fun for me to play it was a great experience and I just stayed playing it again since MHA came to Netflix and I was like damn alr I guess I'll rewatch the series but today I got OFA and I got Dofa but I've been lvl 3,000+ for a long time now I did some raids too which was fun but I'll start playing this more often it's pretty fun. This kind of reminds me of the 3ds and Nintendo Wiiu servers shutting down so u cant play online anymore which sucks but its been fun man
This game is targeted next likely by gamefam
Summer event
> Mirko Boss in the Mainworlds
> 2 Event Weapons (Bought from Mei Hatsume for shaved ice / popsicles)
-- Overworld
> NPCs have aggro
> NPCs drop a bit more exp and 5x better drop rates
-- Other Additions
> Confirmation GUI so y'all would hopefully stop selling valuables
> Ability to Rejoin the last server you were in, including raids with /rejoin (Requires the server to still be up)
> Added Settings to the Menus
> Add Loot mutations, what each does found within the help menus
> Last weapon & gadget you had equipped equips saves till next join
> Added the ability to spawn on quests, can disable with /SpawnOnQuest or within the menus
-- Misc changes
> Stamina consumption lowered for all quirks
> Quirks should have relative stamina consumption per rarity
> Stamina regen is upped from 0.25% to 0.75% every 0.25 seconds
> Re-added the minimum run speed for new players
> Upped Easter Pauldron's reflect damage back to 10% from 5%
> Upped health per durability to 20 from 15
> Redid math for damage calculations
> Old map becoming the map you join on instead of the City
> Maximum defense is 70% instead of 80% now (It's actually maximum amount of damage reduced)
> Raised PVP protection level to 1,500 from 500
> Redid the code for the Menus and Help menu, should be faster and smoother
> Made the Run-Jump feature not reduce your walk-double-jump to not jumping at all
> Fixed Tafo's extremely high jump
> Nerfed existing Armor and loot by 40%, this was necessary (not sorry)
> Regen all stamina on Arena start (mainworld arenas)
> Replaced all the trees in the City map
> Moved Cooldown & NPC Info toggle to the Settings page
> Fixed some knockback, it turned all knockback into 1 second durations which wasn't intended
> Finishing quests no longer requires you to go back to the quest giver
> Added an inventory size limit of 300
> Changed the Intro GUI teleport options to be on the side
-- Misc Quirk changes
> Tafo/Dofa required level lowered to 3,000 and fame requirements to 50,000
> Stress X, C and V nerfed
> Shock Absorption Defense lowered to 65% in mainworld, 50% in PVP Arena place (Pretty sure this was already here)
> Lowered Freeze immunity values for HHHC so you can freeze people with a lower cooldown
> Changes to how all teleportation moves, no longer requires looking at a surface within range
> Gigantification defense lowered to 40% from 50%
> Muscle Augmentation's defense lowered to 40% from 50%
> Overhaul's V move can be either Held down (for dash) or pressed (for standing still)
This wiki is over
Are there any ways to get rid of my items? It's filled up in my inventory and I wanna get rid of it
Bro when will they add other things like blackwhip, float, fa jin, smokescreen and danger sense. Maybe for the DOFA, you could evolve into these quirks by reaching a high success criteria. But I feel the max you could evolve would be like 2 or 3 evolutions or else its too op. The extra evolutions would just work using the 1-5 keys. For example, Blackwhip would only have one move but it would capture an NPC or player and either fling them into the ground or have the user do another move in succession. For Float, it will just make the user fly tbh. Fa Jin already explains itself. It would basically be built up by using your movesets at a time, the max it can charge is 50 moves, and this can either be released as super speed, being powered through your legs, or super power, being powered through your fists and releasing a devastating smash, although it would have a long cooldown to even the score. Smokescreen just obscures vision, obviously, and the wideness can be varied, although emitting too much causes the player's screen to blurred. For danger sense, this might be harder for the developers to do, but have the user sense danger and can avoid using their arsenal of moves, or you know, not escape. They would probably have to overhaul all the quirk attacks and NPCs just so danger sense would work as intended, so they could leave it out for now. Those are my ideas
I'm currently fighting President Mic on level 2166. I accidentally deleted my main armor trying to delete all the microphones I was getting. But now I need to know what gear I can get to use?
Damn what did the devs do
Ae, welcome to 2023.
Uhhh the game is still kinda wacked out at the moment.
I have tomuras all for one and im wondering what the best stats are. my current stats are,25k str,2k agility,18k durability
I have been struggling for long to get the christmas items and i need help knowing the probabilities and such + how to even get them