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All For One is a legendary-tier emitter type quirk that uses stolen powers to augment the user's physique, repel incoming attacks, and deliver devastating blows.


Trivia[]

  • This quirk is possessed by All For One, Tomura Shigaraki and Nine in the anime/manga Boku no Hero Academia.
  • Despite being able to steal quirks in the anime/manga Boku No Hero Academia, you are unable to steal player's quirks and you will possess All For One's current quirks.
  • The shortened name of this quirk is AFO.
  • This is one of the 6 legendary quirks.

Moves[]

Keybind Name Description Damage Multiplier Requirements GIF
Q Finger Strike

The user sends out jagged spikes that pierce the target and stuns them temporarily. This move doesn’t need to be aimed but will automatically target previously engaged targets and nearby targets.

(Cooldown 5 seconds)

2,0x

2,4x (Springlike Limbs)

N/A
Fixed All For One q
Z Enhanced Air Cannon

The user releases an air shockwave from their arm, dealing medium damage to the opponent.

(Cooldown 3 seconds)

2,75x

3,3x (Springlike Limbs)

500 STR
Fixed All For One z
X Warping

The user uses the warp gate quirk to make their body a warp gate and making them invisible and teleport creates a portal and warps to another location.

It now makes you invincible for the charge duration

(Cooldown 3 seconds)

N/A 500 AGL
Fixed All For One x
C Impact Recoil

(Hold)

The user uses Forcible Quirk Activation and Impact Recoil to send back half of the force of an attack dealing damage to themselves. (The damage will only be reflected if the user survives the hit)

(Cooldown 5 seconds)

50% damage reflection 500 DUR
NewAllForOneC
V Ultimate Combination

The user combines Search,

Warping, Air Cannon, Springlike Limbs, 4 Kinetic Booster Quirks,

3 Strength Enhancer Quirks, Forcible Quirk Activation, Impact Recoil, Infrared Ray,

Air Walk, Longevity (or some form of Age-enhancing Quirk), Multiplier (arms,)

Hypertrophy Rivet, Spear like Bones, into their arm and releases a huge shockwave that does high damage.

(Cooldown 15 seconds)

4,5x

5,4x (Springlike Limbs)

1000 STR
Fixed All For One v
F Springlike Limbs

The user's uses Springlike Limbs, 4 Kinetic Booster Quirks, and 3 Strength Enhancer Quirks abilities enhance, to boost their defense, reducing damage by 17% and strengthening their attacks by 20%

(Cooldown 10 seconds)

N/A 1000 ALL
Fixed All For One f

Quirk Usage[]

Recommended Level: 2500+

Recommended Stats: 25K STR, 2K AGI, 18K DUR


Potential Combos:[]

X, V (Immunity, Counter, Burst Dmg) - This combo is extremely useful and versatile and uses the fact that [X] can be used to not only warp to the location of structures and players but to also temporarily give the user immunity against all damage. This combo is mostly utilised in order to attain a counter against opponent advances. If an opponent uses a move with large AoE at the user, they can use [X] to prevent them from taking damage while warping directly in front of the target. Because of [V] extremely large AoE, this combo is extremely hard to evade successfully. Note that this combo is most effective against targets whose move cast time is long and they are rendered immobile while doing so like <HHHC> or <Overhaul>. This combo is extremely hard to pull off successfully as it takes a really precise timing to master.

Difficulty: Hard

Damage: Low (5.4x Dmg)


Z, Q, V, Z (Stun, Burst Damage) - This combo utilizes both the high damage output from [Z] and [V] and the easy-to-pull-off auto-aimed stun of [Q] to deal devastating damage in a short amount of time. This combo can be used both as a fight opener or a finisher as it does not leave the user in a defenseless position. This combo takes advantage of the timing and cast time of [V] to sandwich between two [Z] moves as its cooldown time is relatively low at only (3 seconds).

Difficulty: Very Easy

Damage: High (14.4x Dmg)


X, C (Immunity, Counter, Damage Reduction) - This combo is useful for tankier players with good armour and high levels and should not be attempted by players with low Durability. This combo of skills is a simple way to deal high damage and putting the opponent in a compromised position vulnerable to further attack via [V] or [Z] . To use this combo, user must wait for opponent to use a high damage move. Then user can use [X] to cheat the damage followed by [C] which will make the target unable to perform an attack as [C] provides both damage reduction and damages the target back.

Difficulty: Hard

Damage: None (0.0x dmg)


Q, Z, V (Stun, High Damage)

Difficulty: Medium

Damage: Medium-High (9.5x - 11.1x dmg)

A reliable combo against Quirk with no Stun immunity. Even if a Quirk has stun immunity, It dishes out high damage which prevents them from going near you too much.


C Hold & Spam, Q (Optional), X (Optional), Z (Optional), V (Optional) (No Opening, Hard-to-Counter, Massive reflect damage, Hated)

Difficulty: Medium-Hard

Damage: None-Massive (0.00 - 20.00x Dmg[Depending])

Don't be confused, This combo is revered and hated by almost every PVP player. Requiring only attention to your enemy and their attacks. This combo has no need for Strength, instead it relies on High Agility and Durability (3k+ Agility for Impact Recoil w/ Spring-Like Limbs, 24k+ Durability). Simply, Activate [F] and [C] then sprint to your enemy's attacks. This gives almost no Opening to attack, This will make your enemy either wait you out or go full on toxic against you. If ever you accidentally Deactivate your [C] Skill, Use your [X] in-case they attempt to take advantage of it and teleport to the Top of the Map, Corner, or behind them. Run until the Cooldown of the skill comes off and activate it when your enemy is about to hit you. the downside to this combo is that it is not well suited for other situations other than PVP.


Strengths:[]

  • This quirk has both sufficient damage and defense.
  • [X] is extremely useful in transportation as well as in terms of defense as it can relocate the user within an extremely large radius and can also give the user temporary immunity which lasts long enough to survive most skills.
  • All for One's Finger strike can strike instantly at a Decent range which Applies a Stun, great for combo starters.

Weaknesses:[]

  • All for One is a quirk that is designed for PVP, It is not suited for others such as Raid or Farming.
  • All for One’s [Q] only has a limited range which renders it useless against long-ranged opponents like <HHHC> and <Fierce Wings> users, as well as those with stun resistant quirks like <Shock Absorption>.


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